As the gacha gaming landscape continues to shift in 2026, it’s worth rewinding to one of the most dramatic months in recent memory. The September 2025 revenue chart was a rollercoaster of triumphs and tumbles, and I still find myself dissecting it with the same intensity I bring to a new boss fight. Mobile estimates from SensorTower painted a vivid picture of which titles kept players hooked—and which ones left them swiping away.
Right off the bat, let’s get the usual disclaimer out of the way: these numbers reflect mobile revenue only. PC and console earnings aren’t included, and Android sales in China are estimated via an iOS multiplier. So while the chart doesn’t capture every dollar spent, it’s still the best snapshot we have of the global mobile gacha race.

Love and Deepspace has become the undisputed ruler of the revenue realm, and September was no exception. The otome juggernaut pulled in a staggering $53.4 million, cementing its throne once again. I’ve said it before, and I’ll say it again: romance and breathtakingly pretty boys are an eternal money printer. It’s a lesson that HoYoverse seems to ignore with every basic 4-star male character they toss into the banner rotation. Just imagine if Genshin or Honkai: Star Rail gave their male units half the effort Love and Deepspace pours into its leads. The community still hasn’t recovered from the Manato situation—yes, I’m still mourning too.
But the real headline grabber was Genshin Impact. After hovering around $27.7 million in August, the game absolutely detonated in September, soaring to $41.5 million. I was glued to my screen the moment the Nod-Krai patch dropped, and clearly, millions of Travelers felt the same. Many are calling it the best update in years, and honestly, I can’t argue. A brand-new region soaked in mystery, powerful and beautifully designed characters, and content that felt genuinely fresh—it was a perfect storm. Even now in 2026, the echoes of that patch’s quality still resonate. With even more incredible characters rumored to be on the horizon, I wouldn’t be surprised if Genshin challenges for the top spot again later this year.
Honkai: Star Rail also staged an impressive comeback, climbing to $37.5 million after a relatively quiet August. The Evernight update was a shot of adrenaline the game needed. I spent way too many hours diving into the new content, and judging by the revenue spike, so did the rest of the Astral Express crew. It’s comfortably nestled in the top 3, and its consistency is something every gacha developer should study.
Now, let’s talk about the elephant in the room—or should I say, the fallen machine. Zenless Zone Zero took one of the hardest hits I’ve ever seen on these charts. It plummeted from $15.9 million to just $10.8 million, sliding all the way down to 15th place. As someone who genuinely enjoys the game’s style and combat, watching this felt like a gut punch. The culprit? The banners, plain and simple.
Seed was another Electric attacker in an element already drowning in options. Sure, the robot aesthetic was cool, but it failed to ignite either the waifu collectors or the mecha enthusiasts. Then there was Orphie, a hyper-niche Aftershock support with almost no existing team to truly shine in. The Fire and Electric synergy just wasn’t there—even Seed couldn’t fully utilize her kit. Combine those lackluster banners with weaker events and the fact that two other HoYoverse games were dropping major patches simultaneously, and it’s no wonder players voted with their wallets. ZZZ suddenly felt like the forgotten sibling forced to watch Genshin and Star Rail dominate the dinner table.
Pokémon TCG Pocket suffered a brutal freefall as well, more than halving its revenue from $53 million to $23 million. I suspect the initial hype simply ran out of steam, and without a steady stream of fresh expansions or content, the game couldn’t maintain its momentum. Uma Musume also saw a decline, settling at $22.6 million. It’s still a powerhouse, but the drop is worth monitoring, especially as competition in the horse girl racing space intensifies.
On the brighter side, Wuthering Waves bounced back nicely from $14.8 million to $21.9 million. The devs have been listening, and version updates are finally hitting the right notes. I’ve been riding the wave myself, and the improved storytelling and character designs are paying off. Meanwhile, Nikke quietly climbed to $18.4 million, proving that its mix of stellar gunplay and… let’s call it “captivating” character art continues to be a reliable earner.
But the most jaw-dropping glow-up has to be Destiny: Rising. It rocketed up 42 spots after pulling in $11.1 million. I haven’t stopped hearing about it in gaming circles since that surge, and it’s a testament to how a well-executed mobile adaptation of a beloved franchise can completely rewrite expectations.
As we sit here in 2026, the lessons from September 2025 are clearer than ever. Players crave meaningful content, thoughtful character design, and banners that respect both the meta and the fantasy. Games that deliver—like Genshin and Love and Deepspace—soar. Games that phone it in with redundant archetypes and half-baked synergy collapse. Zenless Zone Zero desperately needs a hype banner to claw its way back into relevance, or it risks vanishing from the top 15 entirely, forced to watch its siblings celebrate at the top. The gacha battlefield never rests, and I can’t wait to see which titles rise—and which ones fall—next.
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