Hey everyone, I just read something that really got me thinking about the state of our gaming industry. Can you believe it? Two voice actors for Zenless Zone Zero just found out they were replaced when the patch notes dropped! And get this—they discovered it at the same time as we did. Talk about a rough way to find out you've lost your job, right?
This whole situation is part of this massive battle happening right now between voice actors and game companies over AI protections. The Screen Actors Guild–American Federation of Television and Radio Artists (SAG-AFTRA) has been in this ongoing dispute with the video game industry about using generative AI to copy voice actor performances. And honestly? I'm starting to see why they're fighting so hard.

The Zenless Zone Zero Situation
So here's what went down with ZZZ specifically:
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Emeri Chase (voiced Soldier 11) got replaced because they refused to work without a SAG Interim Agreement during the strike
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Nicholas Thurkettle (voiced Lycaon) also got replaced, even though he's not a union member
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Both found out about their replacements through the patch notes—not from the developer
Chase explained on Bluesky: "I was replaced as Soldier 11 because I am unwilling to perform work not covered by a SAG Interim Agreement during a strike for AI protection, the outcome of which will determine the future of our industry." That's some serious conviction right there! They knew they might get replaced but hoped HoYoverse would just keep the character silent until they could return.
Thurkettle added: "I'm learning about this as you are, and I share your shock. Neither HoYoverse nor Sound Cadence has communicated with me since October... I'm not SAG but what game companies want to do with AI is an existential threat."
Wait, But ZZZ Isn't Technically 'Struck'?
This is where it gets interesting! Chase clarified that there's a difference between being "struck" and not being on an Interim Agreement. ZZZ isn't technically subject to the strike because it was in development before July 25, 2024 (when the strike began). But here's the thing—these projects also don't offer the union-enforced AI rights everyone's fighting for.
So why are actors refusing work on these projects? Chase put it perfectly: "Many actors are choosing to voluntarily withhold work on these categories of projects because we feel it is the best way to support the union's fight for the protections that are critical to our continued ability to create the art we love."
This Isn't the First Time
Remember Call of Duty: Black Ops 6 back in December 2025? Activision had to recast some Zombies mode characters when fans noticed their favorite characters suddenly had new voices. Characters like William Peck (originally Zeke Alton) and Samantha Maxis (originally Julie Nathanson) got new, unknown voice actors.
Alton told Game Developer something that really stuck with me: "Fans of the game have reached out to me because the lack of crediting [of the replacement actor] implies that it may still be me which unfairly represents my abilities as a performer." Imagine working on a character for years, then having fans think you're still doing the voice when you're not—and maybe not even knowing if it's AI or another actor!
Why Should We Care as Gamers?
Okay, let me break this down with some real talk:
The Good, The Bad, and The AI
| Potential Benefits of AI Voices | Risks and Concerns |
|---|---|
| Faster production times | Loss of actor jobs and income |
| Easier updates and patches | No creative collaboration |
| Lower costs for developers | Generic, soulless performances |
| Accessibility for small studios | No actor consent for usage |
But here's my question to you all: When you play a game, do you want characters voiced by actual humans with emotions and experiences, or do you want AI-generated voices that might sound perfect but lack that human touch?
The Bigger Picture
This strike isn't just about current working conditions—it's about the future of voice acting in games. Actors are fighting for:
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Consent rights for AI usage of their voices
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Compensation when their voices are used to train AI
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Transparency about when AI is being used
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Job security in an increasingly automated industry
Chase said it best: "...the outcome of which will determine the future of our industry." And honestly? They're not wrong. If companies can just scan voices once and use AI to generate all future performances... what happens to voice actors?
What's Next?
As we move further into 2026, here are some things I think we'll see:
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More recasts in upcoming games as contracts come up for renewal
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Increased use of AI in smaller roles and background characters
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Union vs. non-union divides becoming more apparent
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Player backlash if favorite characters sound "off" with new voices or AI
Final Thoughts
Look, I love gaming technology as much as the next person. AI can do amazing things! But there's something special about knowing that the character you're connecting with is being voiced by a real person who's putting their heart into that performance.
Thurkettle's words really hit me: "I took a personal stand to ask for protection, and had to be willing to give up the best thing that's ever happened in my professional life. I stand by my choice."
These actors aren't just fighting for their jobs—they're fighting for the soul of gaming performances. And as gamers, don't we want our favorite characters to have that human touch? That emotional depth that comes from real experience?
What do you all think? Are you okay with AI voices in games, or do you prefer knowing there's a real person behind the character? Drop your thoughts below—I'm genuinely curious where the community stands on this!
P.S. HoYoverse still hasn't commented on the ZZZ recasts as of this writing. Will be interesting to see if they address it!
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